Monday, September 13, 2010

Mobile Game Idea

Overview
My idea is to create a game called “Little Village”. This game will be a simple game to play as it will be designed for casual gamers. The main concept for the game is based on the sliding controls for the village. The village is constantly under attack by the enemy and it is the user’s job to keep the town centre alive until the villagers have reached the space age and can escape. There are three things that the user controls, these are Food, Research and Defence. The user adjusts sliding bars to set what percentage of the villages do what tasks. The user has to constantly adjust these to say in front of the enemy.

Defense
The more defence the user has selected the more soldiers that are generated and if no defence is selected then no soldiers are generated. If the user has too much defence selected then the soldiers maybe over run by the enemy as they would have more researched weapons. There is also the possibility that the soldiers may starve as there is not enough food being produced.
Food

Food is what feeds the defence soldiers and the researchers. The leftover food goes towards expanding the village, allowing the village to grow and more villages being allocated. Too much food and there will not be enough solders to defend or not enough research being researched. Not enough food means that the researchers and soldiers could starve.

Research

Research is what allows the village to go through the ages and eventually escape (win). Research also upgrades the defence soldiers so they are better at defending. An improved age also means improved food gathering and allowing for more focus on research and solders. Too much research will mean that there may not be enough food or not enough defences for the village. Not enough research may course the village to be overrun by enemy forces as they could be more advanced.

What’s different?
Most of the games out there that are like this game involves the user defending a castle or bunker and the user must shoot the enemy their self and are able to upgrade their weapons. In this game the user will be controlling the villages that do the defending for them. Unlike similar games the user will not be rewarded for every kill they get and will only be able to upgrade by allocating their villages to tasks.

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